Background

Pac-Man, otherwise known as Puck-Man in Japan, is a 1980 Japanese arcade video game created by Toru Iwatani and developed by Namco. This is an action maze chasing game where you play as Pac-Man to eat allthe dots, power pellets/energizers, fruits, and other collectibles for points while avoiding the ghosts, or eating them for points. You do this by consuming power pellets where you are granted invincibility for a brief time and turn the tables on the frightened ghosts. However, if Pac-Man is caught by any one of the ghosts he loses a life, where he starts with three total but can gain extra for every 10000 points scored. After eating all the dots in a round Pac-Man advances to the next round where the player is greeted with a comical cut scene freaturing Pac-Man and the ghosts. Each round Pac-Man/Player gets to results in harder gameplay difficulty. There are 255 rounds of Pac-Man but if the player progresses to round 256 the game does not load in the information correctly causing the level to glitch and become unbeatable. However, a perfect score of 3,333,360 is obtainable at round 256 by sacrificing the rest of your lives to collect the dots that remaining dots from in the glitched part of the map which respawn on death. Only 11 people have ever played a perfect game of Pac-Man, the last being a Pennsylvania man named Jake Goldberg in April of 2022. The game has no proper ending as the developers never thought anyone would make it that far into the game.

Controls

The only controls for this game are the four directional options - UP, DOWN, LEFT, and RIGHT

Collectibles

Pac Dots & Power Pellets/Energizer

Pac Dot and Power Pellet   Pac Dots: 10 points / 240 total   Power Pellets or Energizers: 50 points / 4 total
Every round has the same amount of Pac Dots and Power Pellets

Fruits

Fruit   (From left to right, top to bottom) Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell, Key
Note: Each of these collectibles will appear twice in a round
Cherry: Round 1 / 100 points
Strawberry: Round 2 / 300 points
Orange: Round 3 & 4 / 500 points
Apple: Round 5 & 6 / 700 points
Melon: Round 7 & 8 / 1000 points
Galaxian: Round 9 & 10 / 2000 points *side note: The Galaxian are the flagships from the same titled game, "Galaxian" also developed by Namco. THEY ARE NOT BERRIES.
Bell: Round 11 & 12 / 3000 points
Key: Round 13 & Beyond / 5000 points


Ghosts


The Ghosts   Personality of Ghost Gang

Blinky/ShadowBlinky is the Red ghost. He is the fast, aggressive, and responsible leader of the ghosts
Pinky/SpeedyPinky is the Pink ghost. She is the only female ghost in the game, is happy mischievious and has a crush on Pac-Man
Inky/BashfulInky is the Cyan ghost. He is shy, goofy, sneaky, and unpredictable. Best friends with Blinky
Clyde/PokeyClyde is the Orange ghost. He is lazy, slow, and supposedly dim-witted but might be smarter than perceived. He distracts himself

All ghosts can be eaten after eating a power pellet. Eating one will grant the player 200 points and adds double for each one eaten in succession. (1 = 200, 2 = 200+400 and so on) The only way to get a perfect game is to eat all the ghosts each time you eat a power pellet across all the rounds you are able to.
That's right!

The player will not be able to eat the ghosts after round 20!

And last but not least...


Pac-Man


Protagonist Both versions
Would can't finish this page without talking about the Main character himself.
Pac-Man is the character that the player controls. He is your typical hero - fearless, brave, and athletic! He has a family which he is protective of and is generally laid back. One thing Pac-Man has for sure is a big appetite!

A.I.

Ghost Path
BlinkyBlinky's target tile is the same tile Pac-Man is on. He will take the shortest most direct path towards Pac-Man
PinkyPinky's goal is to ambush Pac-Man coinciding to her having a crush on him. Her target tile is 4 head of Pac-Man, and if was up she is 4 up and 4 left because of the programming.
InkyInky has the most unpredictable path maybe due to his sporadic personality or his friendship with Blinky. His path is dependent on both Pac-Man and Blinky. It's 2 tiles in front of Pac-Man, or 2 up and 2 left if up, and the exact opposite vector position of Blinky with respect to that 2 tile position in front of Pac-Man.
ClydeClyde is the odd man out when it comes to his name and path. Not sure if it's because he's lazy, dim-witted, or some other reason, but Clyde's target is the same as Pac-Man's like Blinky's only if he's more than 8 tile away. Once he is within 8 tiles, his target tile default to his scatter sequence tile in the bottom left hand corner making it likely that the player will evade him. Poor Clyde.

Ghost Paths

EDUCATIONAL ONLY, NO COMMERCIAL VALUE - THANK YOU!


Sources and Artwork

Check out the website sources for this project website:
https://pacman.fandom.com/wiki/Pac-Man_(game)#Score_system
https://en.wikipedia.org/wiki/Pac-Man
https://pacman.com/en/history/
https://abc7.com/arcade-pacman-perfect-score-jake-goldberg/11751951/

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Sprite Traversing Maze eating Pac Dots
Thumbnail of Retro Pac-Man
Ghost Sprite in Frightened State
What ghosts looked like when eating a power pellet. All 4 ghosts turn into the same sprite and turn 180 degrees in random paths.
3D
Pac-Man's 3D model for Pac-Man World Re-Pac
3D
Ghost Gang 3D models
Alternative Ghosts
The ghosts redesign for the cartoon Pac-Man and The Ghostly Adventures. This redesign gives a lot of character to the ghosts and shows off each of their ppersonalities.
Ghostly Aventures Pac-Man
Alternative Ghost Art Alternative Ghost Chase Art
EDUCATIONAL PURPOSE ONLY. NO COMMERCIAL USE.

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i = 0;

while (!deck.isInOrder()) {
    print 'Iteration ' + i;
    deck.shuffle();
    i++;
}

print 'It took ' + i + ' iterations to sort the deck.';

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